Montag, 1. November 2010

swarm simulation





Here are a few more flocking experiments, exploring the performance and structure of a swarm with elements of different size and behaviour. There are four setups shown in the video:

  • All boids are of equal size and move with the same speed

  • The boids have different sizes, but move with the same speed

  • The boids have different sizes and act by different behaviours. Small boids are fast and agile, big boids are slow and lazy.

  • Generally all boids are equal. If they get compressed by many neighbors, they get bigger and faster. When the danger is over, they get normal again.

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Freitag, 8. Oktober 2010

swarm simulation









Nature provides a various number of systems, that seem to be of immense complexicity and to act completely unpredictable. On the same time, these systems consist of elements, that follow comprehensible rules regarding to each other and to their environment.



The simulation of those system enables to explore their behaviour and potential regarding self organization and self optimization in design and architecture.



The boids (class boid - black points) move by these five rules:

  • do not get to close to any of your neighbors

  • try to swim in the same direction as the neighbors

  • don't leave the sphere

  • if you get lost: try to catch up with someone, who's around

  • run away from the shark



The sharks (class shark - red points) move by two rules:

  • swim in the direction, where the most boids are

  • don't leave the sphere

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