ObjectMenu, is an easy to use library that gives you control over the fields(variables) and methods of an object. A ObjectMenue can be called for every object of a class implementing the ObjectMenueInterface and the appendant public ArrayList getElements(){} method that defines witch fields are accessable, and how they are editable.
Suported:
Boolean
Integer
Float
String
Methods (without arguments)
Submenues (for objects implementing the ObjectMenueInterface)
evolutionary algorithms are a wonderful way to solve problems, you do not have the complete knowledge to solve manually. Since we experimented a lot with evolutionary algorithms in the past, we started to build a library for java, that offers the data structure of the algorithm. This is a pre alpha version, its still single core, but its working quite nice allready.
A small library for creating quick drawings of correlation between elements.
You can draw elements, give them colors and names and define relations to other elements. Please take a look at the Processing example, included in the zip file (link below)
Update: XML-export and -import
There are two more functions implemented in the new version: Board.importXML(String fileName), Board.exportXML(String fileName). All Elements and theirs attributes (relations, positions, colors, ...) are saved in an XML file and can be imported into the sketch again.
for more information, please take a look at the java reference. You can download the library package including the source code and a little Processing example here.
We started to merge all the physic based processing sketches into one library. This is the first version of the Particle library for Processing (still buggy and not yet complete). It is a simple mass-and-force simulation, based on fundamental physical laws.
The library makes it possible to explore the physical and material-specific ideal of complex forms and structures. Since the particle system is built on actual physical quantities and units (such as meter, second, newton, ...), it is the aim of the project, to include the behavior of specific materials into the simulation, to explore the interaction of material and form of complex structures.
you can download a zip file including the library and two processing examples and the source code here. Please also take a look at the java reference.
At the moment Octane rendering only works with Windows.
The sourcecode is included with the download, so if everyone is invited to help us make this work on all Systems, please sent me an email, or leave a comment if you have interrest.