Donnerstag, 28. Juni 2012

swarm simulation + correlations library

new version of the correlations library coming soon...
click 'HD' to watch in fullsize please!



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Sonntag, 24. Juni 2012

gui: ObjectMenu

Update 01:


added the possibility to fix the menue


added the possibility to set a MenueStyle





ObjectMenu, is an easy to use library that gives you control over the fields(variables) and methods of an object. A ObjectMenue can be called for every object of a class implementing the ObjectMenueInterface and the appendant public ArrayList getElements(){} method that defines witch fields are accessable, and how they are editable.



Suported:
  • Boolean

  • Integer

  • Float

  • String

  • Methods (without arguments)

  • Submenues (for objects implementing the ObjectMenueInterface)

We uploaded an example to openprocessin.org.






You can download the library package including the source code and a little Processing example here.

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Donnerstag, 14. Juni 2012

evolutions library

evolutionary algorithms are a wonderful way to solve problems, you do not have the complete knowledge to solve manually. Since we experimented a lot with evolutionary algorithms in the past, we started to build a library for java, that offers the data structure of the algorithm. This is a pre alpha version, its still single core, but its working quite nice allready.

We uploaded a simple example to openprocessin.org.



datastructure of the library (click to enlarge)




You can download the library package including the source code and a little Processing example here.

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Freitag, 4. Mai 2012

openprocessing





We startet to upload some sketches to OpenProcessing.org.
Stay tuned for updates, there is more to come!

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Dienstag, 5. Juli 2011

correlations library





A small library for creating quick drawings of correlation between elements.

You can draw elements, give them colors and names and define relations to other elements. Please take a look at the Processing example, included in the zip file (link below)



Update: XML-export and -import

There are two more functions implemented in the new version: Board.importXML(String fileName), Board.exportXML(String fileName). All Elements and theirs attributes (relations, positions, colors, ...) are saved in an XML file and can be imported into the sketch again.








for more information, please take a look at the java reference. You can download the library package including the source code and a little Processing example here.

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Freitag, 8. April 2011

processing particle library





We started to merge all the physic based processing sketches into one library. This is the first version of the Particle library for Processing (still buggy and not yet complete). It is a simple mass-and-force simulation, based on fundamental physical laws.



The library makes it possible to explore the physical and material-specific ideal of complex forms and structures. Since the particle system is built on actual physical quantities and units (such as meter, second, newton, ...), it is the aim of the project, to include the behavior of specific materials into the simulation, to explore the interaction of material and form of complex structures.








you can download a zip file including the library and two processing examples and the source code here. Please also take a look at the java reference.

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Dienstag, 22. März 2011

Processing obj exporter/ octane render





Finally it is done.

The first release of the octaneRenderer and obj exporter.

The exporter is based on the obj exporter by Jesse Louis-Rosenberg.



Three examples to get started are included.



Features:

Object exporter:

  • geometry

  • groups

  • materials(without textures)

  • uv-coordinates

Octane rendering (windows only):

  • Render the Sketch in Octane

  • set startFrame and number of Frames

  • Give Camera to Octane (position, target, fov, apperture, focal depth)



ToDo:

  • Support Octane rendering on Linux and Mac (see below)

  • export textured Materials

  • Implement all remaining octane cameracommands



To install the exporter, simply download the zip file and extract the contents to your Processing libraries folder.




you can download the library here



At the moment Octane rendering only works with Windows.

The sourcecode is included with the download, so if everyone is invited to help us make this work on all Systems, please sent me an email, or leave a comment if you have interrest.